# Math Games

The goal of our presentation was to present new ways to
teach the standards that are engaging

and fun for students. We also hoped to help teachers find ways to modify the
games to fit

their classes’ needs. Our session gave teachers the chance to learn new games
and to see that

many modifications can be made simply by talking to a colleague or two.

We began both sessions by playing the game “Greedy” to get everyone actively

engaged. We then adjusted each session to accommodate the needs of the teachers
that

were present. In the first session, which included more elementary and fewer
high school

teachers, we then played “Build It” and discussed several different standards
that could

be taught using this game. “ Exponent Ball ” was next, followed by “Integer
Baseball

Multiplication.” Good discussion followed with suggestions to use the baseball
game to

also teach, practice, and/or review integer addition and subtraction as well.
For the last

part of the session, we demonstrated “Name That Number” with a practice hand.

In the second session we moved on to more of the algebra standards since our
audience

was involved in teaching those. “Slope- intercept Form \Standard Form
Concentration”

was well-received and a good discussion was entertained about standards could be
met

with this approach. Also presented were “Angle Golf,” “Angle Memory,”
“Slope-Off,” and

“Fishin’ For Triangles.”

Each participant received a folder that included the rules , special game cards,
score

sheets, and game boards for all the games presented in the session, as well as
some

additional games. The games and some of the Indiana Academic Standards they
addressed

included:

• Greedy: This is a probability game. As the teacher rolls a die, students keep
a running

total on their scoresheets. They may choose to stop at any point before the die
is

rolled. If a 2 is rolled, all students who have not stopped will lose all of
their score.

(Grade 8 Standard 8.6.6 Understand and recognize equally likely events .)

• Build It: Students deal out fraction cards and then play a game to arrange
them in

order from the smallest to the largest. (Grade 7 Standard 7.1.2 Compare and
order

rational and common irrational numbers and place them on a number line.)

• Estimation Squeeze: Players pick a number less than 600
that is not a perfect

square. Players use a calculator to try and estimate the square root of their

partner’s number. (Grade 7 Standard 7.1.6 Understand and apply the concept of

square root.)

• Exponent Ball: Using dice, students play a football game, where the roll of
one

die is the base number and the second is the exponent. Using a table on the

gameboard, players determine the amount of yardage their token will move based

on the numbers that they calculate from their rolls. (Grade 7 Standard 7.1.1
Read,

write, compare, and solve problems using whole numbers in scientific notation.)

• Integer Baseball Multiplication: Using cards with the numbers 1 to 10 in two

colors (one for positive integers and one for negative), players draw two cards
and

multiply the given numbers. Using a table on the game board, students determine

if they have scored an out or a single, double, triple, or home run. (Grade 7

Standard 7.2.1 Solve addition, subtraction, multiplication, and division
problems

that use integers, fractions, decimals , and combinations of the four
operations.)

• Name That Number: Using an Everyday Math deck of cards, players try to reach

a target number by adding, subtracting, multiplying, and dividing as many as

possible of the five cards they have been dealt. Variations on the game are also

provided, using positive and negative cards, using the numbers as exponents and

finding the square root, and using grouping symbols to change the order of the

operations. (Grade 7 Standard 7.3.4 Evaluate numerical expressions and simplify

algebraic expressions by applying the correct order of operations and the
properties

of rational numbers.)

• Slope-Intercept Form/Standard Form Concentration: Using cards with equations

written in either slope-intercept form or standard form, students turn over

two cards at a time to try and form matches of equivalent equations. (Algebra I

Standards A1.4.3 Write the equation of a line in slope-intercept form.
Understand

how the slope and y -intercept of the graph are related to the equation.)

• Slope Off: Using the ace through six cards and the jokers from a regular deck
of

cards (one color is negative and the other positive, and jokers represent zero ),

students draw four cards and use them to create two ordered pairs. Students

then race to determine the slope of the line created by the two points. (Algebra

I Standard A1.4.2 Find the slope, x-intercept, and y-intercept of a line given
its

graph, its equation, or two points on the line.)

• Angle Golf: Students draw angles, estimate their measures, and then compare

the estimates to the actual measures. (Grade 6 Standard 6.5.1 Select and apply

appropriate standard units and tools to measure length, area, volume, weight,
time,

temperature, and the size of angles.)

• Angle Memory: Using cards with different angle measurements, students turn

over two cards at a time to look for complementary or supplementary angle pairs.

(Grade 6 Standard 6.4.1 Identify and draw vertical, adjacent, complementary, and

supplementary angles and describe these angle relationships.)

• Fishin’ for Triangles: Using cards with different angle
measurements, students play

a version of “Go Fish” in which they try to get three angles whose measurement

add up to 180 degrees. (Grade 6 Standard 6.4.4 Understand that the sum of the

interior angles of any triangle is 180º.)

• One: Players roll two to six dice of two different colors. One color
represents

positive numbers and the other negative numbers. The dice are rolled, and

students work individually or in pairs to create number sentences that equal
one.

(Grade 8 Standard 8.2.1 Add, subtract, multiply, and divide rational numbers in

multi-step problems.)

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